Category Archives: MW Gaming Alliance Army Spotlight

Awesome Model Feature – Austin Murrey’s Warriors of Chaos Lord on Juggernaut.

Submitted by Iggy Koopa, August 25, 2015 at 9:09 AM.

iggykoopaIf you were at the last Battle for Oz Round 1 Tournament last weekend or you’ve ever been apart of any of the Wheat Shocker Series Tournament Series we held in the past or even if you participated in last year’s first ever Wicked GT then you’re well aware of who Austin Murrey is. He’s a long time Warhammer player and one of my good friends that I’ve been gaming with for about 15 years now. Austin has always been a great painter and continues to get better and better with each model that he adds to his growing collection. He took home 2 out of the 4 categories in the Golden Toto Painting Competition and has one of the best looking Chaos and Wood Elf armies I’ve ever seen! Recently, Austin decided to open up his own painting service website – The Herald’s Hold – and offer his services to anybody that wants to get their hands on some well painted models, buildings, or large monsters! Make sure to visit his newly designed website to check out what painting services he can offer you!

Now that that’s out of the way it’s time to focus on Austin’s newest model that has been added to his Chaos army – A Chaos Lord on Juggernaut. Austin took the time to answer some questions about this amazingly painted (and converted) miniature. To find out more, read on!

Awesome Model Feature

Painter: Austin Murrey

Type of Model: Converted Warriors of Chaos Lord on Juggernaut

Austin’s Chaos Lord of his trusty Juggernaut, in all it’s colorful glory!

1. Give some details on the type of paint colors and styles that you used to paint the model: 

Austin: As a model meant to lead a chaos army, I thought this needed some features to make it unique. The armor plates are the same purple as rest of the army on bottom, but fade to teal toward the top, and the presence of this fade several places on the model gives the armor an overall “shifting” feeling, which I thought was fitting for Tzeentchian gear.

Probably the most striking feature of the model is the covering of hand-painted scales on the mount. I actually started out intending on a more “cracked” effect, but the way the first areas I worked on came out put me in mind more of scales, which I thought were also appropriate to the Changer of Ways, and a good way to distinguish this steed from juggernauts. Once I got the feel of shaping the scales, it went faster than I expected.

The gold filigree is one more way this model stands out from his followers. The design on the cloak is meant to resemble the bottom portion of a Chaos star fitted onto the shape of the cape as sculpted.

Each scale on the juggernaut was painstakingly hand painted by Austin.
Note the details of the cape and the painting of the Chaos Star!

2. How long did it take you to paint?

Austin: I lost count, but I would have to guess around twelve hours, give or take.

3. Would you consider this model to be your “centerpiece” model for the army? Why? 

Austin: I would say so. It is definitely the most intricate model in the army, and it has some colors that don’t appear elsewhere, but the giant-sized Kromlech daemon definitely competes for onlookers’ attention.

4. How does this model usually fare on the battlefield? 

Austin: So far so good. He can certainly bring some hurt when things go right, and I don’t think he’s ever gone down to an opponent’s attacks directly, but he definitely got run down by Chris’s horde of super-soldier Empire. Still trying to wrap my head around S6/T5 State Troops.


5. Anything else you’d like to add about this model / why you chose it / army details / etc.  

Austin: Actually the inspiration to build this model came from some of the awesome conversions I saw at this year’s Wicked GT. Specifically, I was struck by a lord mounted on what I believe was a 40K thunderwolf. I thought that was so interesting and wanted to do my own version of a chaos lord on a unique mount, and I really like the sculpting and proportions of the juggernauts, so that seemed a good start. After looking at several different monster heads to go with it, and almost deciding on one of the griffon heads from the Karl Franz kit, I dug around in my closet and found the spare heads from my Mortarchs of Nagash set, and thought the armored head from Neferata’s mount fit the bill with only very minor alterations. The best compliment I got on the conversion itself was from an OKC gamer who said, “That looks like it should be on the cover of every heavy metal album.” High praise indeed.

Impressive detail all the way down to the Brettonian helmet on the base of the Chaos Lord.

MW Gaming Alliance Army Spotlight #3: Mike Grudowski’s Nurgle Daemons of Chaos!

rolledparchmentWe’ve had a lot going on here at the Midwest Gaming Alliance lately. We’re trying to close out the Wheat Shocker Tournament Series for 2014, just closed on a new house, and my baby girl is about to be here in November… but that doesn’t mean we can’t find the time to get another Army Spotlight! We had some down time not too long ago but now the time has come again to put another beautifully converted / painted army on display! This time we’re focusing on Mike Grudowski’s Nurgle Daemons army. Mike (we all call him Wazowsky, just like the move “Monsters Inc”) has been a long time gamer and has had armies ranging from Ogre Kingdoms to Lizardmen and now Daemons. It’s my great pleasure to bring to you the third army to be featured in our ongoing series – The Midwest Gaming Alliance Army Spotlight – please read on to find out more about Mike Grudowski’s Nurgle Daemons of Chaos! Here’s the interview:

Mike's full Nurgle Daemon army, proudly on display.
Mike’s full Nurgle Daemon army, proudly on display.

Iggy Koopa: When you were first building this army, what style of play did you have in mind? What attracted you to Daemons, Nurgle specifically?

Mike Grudowski (Wazowsky): I really wanted a hard hitting combat army that would not fold and could go toe to toe with anyone. I have always loved good old Papa Nurgle. He is the only chaos god where all his daemons are smiling because he takes such loving care of them. Nurgle is so hard not to like. At his heart he is not really a bad guy and is just misunderstood. He gives you the plague out of love and wants to make you something better then you are. I think he is the real lord of change unlike that pretender Tzeentch.

I followed up with: “The -1 to hit in close combat doesn’t suck either, huh?”

Iggy: Tell us about the color scheme you chose and why.

Wazowsky: I go pretty dark with the shading so I use lots of bright light colors to get a very bit contrast. If you look up close it is not always the best but with the big contrast my armies usually pop out at a distance.

Iggy: Who’s your go-to unit? That one unit that always seems to come through and you can rely on to get the job done.

Wazowsky: Beasts of Nurgle. They are the Swiss army knife of Nurgle. Got a problem? Apply Beasts. If that does not work properly simply apply more Beasts.

Wazowsky's converted Beasts of Nurgle. Worth their weight in gold.
Wazowsky’s converted Beasts of Nurgle. Worth their weight in gold.

Iggy: Everyone loves when a plan comes together! Tell us about a game where it all came together!

Wazowsky: I do not really have a plan per se, when I play my Nurgle army… The thing that seems to work is “Apply Beasts (of Nurgle) to the face of my opponents army”. But the game I loved the most is the game against High Elves in the Back to School Bash Tournament where Teclis was turned into a Harold of Khorne by the daemons winds of magic phase. That was a special moment.

Iggy: Likewise, tell us about a time when your army fell flat on its face!

Wazowsky: My army is a hand-to-hand army so any game where I do not get at least 4 turns to get my army in close combat it seems to fail.

Iggy: What is the load out of your army general?

Wazowsky: Well since it is daemons that is random. So I either take nothing at all or a minor and mid Chaos gift. I usually take him as a level 2 caster as well.

The Great Unclean One.

Iggy: What are your plans for the future of this army?

Wazowsky: Well I recently ordered a Nurgle Soul Grinder and that turned out so nice. I have now ordered the Forge World Great Unclean One. My current Great Unclean One looks like a plagueling almost compared to the other large models in the army.

Wazowsky's recently added Soul Grinder, that wreaks continuous havoc on the battlefield.
Wazowsky’s recently added Soul Grinder, that wreaks continuous havoc on the battlefield.

A special thanks to Mike for taking the time to go through the interview and present his army for our Army Spotlight. I had the (mis)fortune of playing this army recently with my Lizardmen and I must admit that the Beasts of Nurgle are simply great at what they do compared to how much they cost. At one point in the game, 4 Beasts of Nurgle held up my Oldblood on Carnosaur and an Ancient Stegadon… for 2 turns. So in other words, a 250 point unit held up about 650 points of my units… Might wanna rethink that one GW!!! In the end, he got me but it was a well-fought game. Thanks for sharing your insight to the army and thanks to everybody for checking out our ongoing series of the Midwest Gaming Alliance Army Spotlight! As always, check back soon for some new content!

MW Gaming Alliance Army Spotlight #2: Austin Murrey’s Slaanesh Warriors of Chaos!

rolledparchmentLast month we had the honor of bringing you the first ever Army Spotlight with Seth Robiskie’s Wood Elves. Well it’s that time of the month again and we have another special treat for the viewers. Austin Murrey has taken the time to sit down and talk about his Warriors of Chaos Army, share some brownies and milk, and talk army composition. It’s my pleasure to bring to you the second army to be featured in our monthly series – The Midwest Gaming Alliance Army Spotlight – please read on to find out more about Austin Murrey’s spectacularly painted Warriors of Chaos Army. Here’s the interview:

Austin's Slaanesh Chaos army in all it dark glory.
Austin’s Slaanesh Chaos army in all it dark glory.
The vanguard units that march ahead of the main forces of Chaos.
The vanguard units that march ahead of the main forces of Chaos.

Iggy Koopa: When you were first building this army, what style of play did you have in mind? What attracted you to Warriors of Chaos?

Austin Murrey: Actually playstyle wasn’t in mind when I decided to put the army together. I’ve always liked themed armies and I had done 40k Slaanesh Chaos Space Marines years ago and so I wanted to give it a shot in Fantasy. As the army evolved and I played more games with various lists, I decided I wanted to adopt the philosophy that every unit in the army should be a hard target. I really don’t feel secure unless I have a 3+ Armour Save. What attracted me to WoC in general was a combination of great models across the range, good story and thematic possibilities, and the fact that – pound for pound – they can eat face.

Iggy: Tell us about the color scheme you chose and why.

AM: Over years of painting armies I seem to have an inability to get away from the color purple. To me, it conveys magic and fantasy elements and I’ve always liked the Slaanesh fluff / lore and so it was a good fit. In order to stop short of being a candy colored eye sore, I tried to go with a more muted shade of purple and then keep the metallic elements dark but with bright highlights.  

The Dark Prince's Chosen: The leaders of Austin's Chaos Army.
The Dark Prince’s Chosen: The leaders of Austin’s Chaos Army.
A view of the deadly Hellcannon.
A view of the deadly Hellcannon.

Iggy: Who’s your go-to unit? That one unit that always seems to come through and you can rely on to get the job done.

AM: Without question, the Skullcrushers can do more than their fair share of damage, however, it seems that day in and day out the sword and board Chaos Warriors on foot stand up to more than they should and can dish out more than I would expect. I can almost always rely on them to see it to the end of Turn 6,

A close-up of the 3 of the deadliest models in the Warhammer World.
The half-daemon, half-machine Juggernauts were some of the most enjoyable models to paint, Austin says.
The mainstay of Austin’s army, the dependable Chaos Warriors.
Slaanesh’s followers never leave home without their pleasure slaves.

Iggy: Everyone loves when a plan comes together! Tell us about a game where it all came together!

AM: In the recent Slobberknocker GT I faced another WoC army.  As it turned out a number of one-on-one combats all went my way but things really started to collapse for my opponent when the Gore Beast Chariot ran through his Chaos Warshrine in the middle and overran into his Sorcerer Lord. I had depended on each unit to pull its weight separately and they all answered the call. In the end, I was able to pull out a Massacre Victory because it all went according to plan.

Iggy: Likewise, tell us about a time when your army fell flat on its face!

AM: Be’lakor (or the Daemon Prince that I tool up to emulate him) tends to go down in flames about 50% of my games. In the first game of that same GT (Slobberknocker) he miscasted on the first spell he attempted and got sucked into the Warp! After that, the remaining 80% of my army had about a 3 foot slog through a hail of Dwarf war machines. The army was looking pretty ragged by the time anybody got toe to toe. I resisted the urge to take a knee on Turn 1 and like a true obstinate Chaos Warlord I never relented until the last of my Chaos Warriors were cannon fodder and he tabled me.

Iggy: What is the load out of your army general?

AM: For several months I used [the special character] Be’lakor because of his Shadow Loremaster ability, however, recently I’ve started using a generic Daemon Prince with an item that brings his total number of known spells to five, which is close enough to Loremaster for me. I can also give him Scaly Skin and Chaos Armour (which gives him a 2+) which Be’lakor can’t take. In the end, I think I like the added protection more than I like Be’lakor’s special rules. So I’ll probably continue this route for the foreseeable future.

As much as he likes the Be’lakor model, Austin thought that the model needed quite a bit of building up on the base to stack up with the plastic Daemon Prince kit. It also represents Austin’s first experiment with lighting effects (note the candles glowing against the rocks!).


Iggy: What are your plans for the future of this army?

AM: I still have some really great Limited Edition character models that I haven’t gotten around to painting yet. I’m really looking forward to incorporating them. I’d also like to test out some of the more exotic entries in the army book such as War Shrines and Flying Monsters.


A special thanks to Austin for taking the time to go through the interview as well as get his models out for some photo ops. This is one of the most spectacularly painted armies I’ve ever seen and as always the case, the camera doesn’t do these models justice. To really see how well they’re painted, you have to see them in person. For your chance to see these guys up close, stop by the many Wheat Shocker tournaments that we have every other month as Austin brings these boys out from time to time to do the will of the Dark Prince. As always, thanks for reading and make sure to check back next month in our third installment of the Army Spotlight Series.

MW Gaming Alliance Army Spotlight: Seth Kobiskie’s Wood Elves!

rolledparchmentHorned Rat Rob and myself have been wondering how best to up the traffic here on the Midwest Gaming Alliance Blog and have tossed around several ideas. We’ve been pretty successful in getting the Wheat Shocker Tournament Series off the ground and now have some great momentum to see us through the rest of this year and well beyond into 2015. Gaming is doing really well here in the midwest! We’ve noticed lots of new players and armies in the past few tournaments and it’s been a great opportunity to get know new players and pick their brain about how / why they play their particular army. We’ve decided to turn this into a monthly item here on the blog and take some of the tournaments players’ armies and go into greater detail about them. You know, things like why you chose this army, color scheme, etc… So we’ve turned it into an interview and then taken some nice photos of the army… and now, here is the first ever army to be featured in our new monthly series – The Midwest Gaming Alliance Army Spotlight – please read on to find out more about Seth Kobiskie’s Protectors of the Forest, his stunningly painted Wood Elf Army. Here’s the interview:

The Protectors of the Forest - Seth's Wood Elf Army in all it's colorful glory!
The Protectors of the Forest – Seth’s Wood Elf Army in all it’s colorful glory!
A closeup of some of Seth’s Wood Elves.

Horned Rat Rob: When you were first building this army, what style of play did you have in mind? What attracted you to Wood Elves?

Seth Kobiskie: I definitely wanted a passive-aggressive style. Not that many people have experience playing as or against Wood Elves, especially with a brand new book out, so I figured the weaker my army looks and the more new units I have the better. This list can pump out about 75 shots on turn one and 80 on turn two (if the Waywatchers choose to multi-shot its upwards of 100). Combine this with the Withering and my opponent should be trying to cross the battlefield in a hurry! If the Sisters of the Thorn can get a spell off, this means that one unit probably got left a little behind and out of position. That’s where the wild riders come in. Either my opponent has to hold back, and take more shooing damage, or risk being counter charged by this extremely fast and hard hitting unit. By the time my opponent  is within charging distance of my big archer unit/bunker, I should be able to moonstone out of harms way and effectively have pulled his army out of position for the rest of the game. As soon as I saw the Wood Elf play style I knew they were exactly what I was looking for. Guerrilla tactics have proven to be the most effective strategy throughout history, and that is what the Wood Elves do.  As a fan of Genghis Khan, this Malorian battle report convinced me to play them as soon as I saw the list.

HRR: Tell us about the color scheme you chose and why.

SK: I choose a fall/burned forest theme. The fall theme brings a different look to the table than the green you constantly see from Wood Elves. And why would a clan of hermits that live deep in a forest ever get pissed off enough to fight? Someone had to invade their homeland and burn it down.

Seth’s Glade Guard really stand out and show the darker colors he was going for.


HRR: Who’s the MVP unit? Is there a unit that always gets the job done and you know you can count on it?

SK: Wild riders, no question. Everyone has heard the rumors by now, these guys are fast cavalry that pump out 15 ASF S5 AP attacks from 5 guys, and their mounts do 10 more at S4 I4. If they aren’t dealt with immediately, they can dismember an army single-handedly. And while my opponent is focused them, The rest of the army has free reign to pump out 75+ shots a turn.

The Wild Riders add the needed punch for Seth's Wood Elves.
The Wild Riders add the needed punch for Seth’s Wood Elves and he even calls them his MVP unit!

HRR: Everyone loves when a plan comes together! Tell us about a game where it all came together!

SK: One moment stands out from this last tournament on June 14th. A WOC army lined up across the table with a unit of 5 Skullcrushers and his general on a juggernaut. I happened to get first turn and got off the withering on his unit to put them at toughness 1. 10 Waywatchers and 22 hagbane archers were able to take out 3 Skullcrushers and put 2 additional wounds on a fourth in one round of shooting. Compared to the last book, that’s some firepower!

The Wildwood Rangers run 3 ranks deep, ready to take on all comers.

HRR: Likewise, tell us about a time when your army fell flat on its face!

SK: Later that same game… due to some poor planning and movement on my part, His army finally caught up with me and got my general, BSB, 18 Wildwood Rangers, and 22 Hagbane archers in his final turn. Props to my opponent for pushing me into a corner, and setting a trap across the board for my moonstone.

HRR: What is the load out of your army general?

SK: My Shadowweaver general weighed in at  320 points as a level 4 carrying the Talisman of Endurance and Book of Ashur. While in a forest, this gave him +5 to dispel and +6 to cast. Let’s just say he dominated the magic phase.

Seth’s Shadowreaver general leads his Wood Elf army into battle…. And apparently has no problems casting spells when he’s within woods.


HRR: What are your plans for the future of this army?

SK: There’s still a whole book left to explore! While this seemed to be a solid list – let down only by the person playing it – I’m far from convinced it’s optimal. For now I’ll be trying out High magic instead of shadow, and going with some faster units until I’m comfortable playing avoidance in the movement phase. Who knows, maybe I’ll bring Genghis Khan’s horde of horse archers in August [Back to School Bash].

Seth went 0-1-2 at the Havoc in the Summer Wheat Shocker Tournament and finished 6th place Overall but you can be sure he’s tasting his first win very soon! These Wood Elves are ready for some more tabletop action!

A special thanks to Seth for taking the time to let us focus on his army and put it for use as our first ever Army Spotlight. As stated earlier, we’re planning on doing this monthly so if you’re interested in having your army featured, please send us an email and we’ll work something out. Hope you enjoyed the first Army Spotlight, tune in for more next month and other exciting army articles and all things Wheat Shocker Tournament Series right here on the MW Gaming Alliance blog! Thanks for reading!