Category Archives: Battle Reports

Grudge Match Series: Lizardmen vs. Dark Elves!

iggykoopa

Submitted by Iggy Koopa, March 2, 2015 at 1:33 PM.

Well it appears that Adam Haecker is now apart of our Grudge Match Series and that has certainly upped stakes a bit! Austin and I were set to play but he had to back out due to some personal issues at the last minute and so I invited Adam over to play a game. After I thought about it for a while I figured we could insert him into the Grudge Match Series and have a round robin-style of play between the 3 of us. So since Austin was out, Adam was now in… and that meant that I’d have to take on what turned out to be Dark Elves, led by the Witch King Malekith…

In case you have forgotten, the rules are pretty simple:

– 2,500 point list.

– End Times stuff is legal.

– Rotate locations so that one person isn’t always hauling their stuff.

– Keep track of the outcome.

One of the other things that are key in these matchups is that nobody knows who their opponent is going to be. So that means that we just pick an army beforehand and our opponent won’t know who they’re going to play until we start setting up the table. I chose to bring the Lizardmen out of retirement and Adam, of course, brought Dark Elves. Here’s the armies:

The Sacred Host of Oldblood Bro'qin Bot'l.
The Sacred Host of Oldblood Bro’qin Bot’l.
Adam's Dark Elves
Adam’s Dark Elves

Well to start off my spells rolled were crap. I have only a Skink Priest so I have to roll from the Lore of the Heavens and I always hope for the Comet of Casandora because that gives me some good firepower, no matter who I’m going up against. But I was not so lucky in my rolls this time and got stuck with Wind Blast and Harmonic Convergence… So basically nothing offensive. Oh well…

I don’t want to go into a big, long detailed description of how this fight went… Mainly  because there’s really no need to. This one was over shortly after it began. Round 1 belonged to Adam as he won the rolloff and elected to go first. He moved his army into position and the Witch King Malekith made sure to get within 18″ of my Skink Priest… perhaps to blow him up in the magic phase. The rest of his army advanced forward, anticipating  a counter-move by me and the Lizardmen host. Once we got to the Magic Phase my suspicions were proven right… Malekith targeted my Skink Priest with a spell that did D3 wounds (if I remember correctly) to my little dude… And in an instant he was dead. So before my Turn 1 ever got started I was already down a character… The rest of the turn was somewhat uneventful. So on to my Turn 1….

Malekith sizes up the poor Skink Priest.
Malekith sizes up the poor Skink Priest.

One of the few bright spots for me was getting my Bastilodon into shooting range of Adam’s Witch Elves. It was about the only bright spot of the game for me. I moved my units forward to meet the Dark Elf advance and after rolling a 3 for the Winds of Magic I opted to use all of them on the Beam of Chotec, a bound spell held within the Solar Engine of the Bastilodon… I happened to roll a double 6 so it went off and then I rolled a 6 for the result! This meant that it did 2D6 Strength 6 attacks and I managed to kill of 8 Witch Elves with this shot! The Chameleon Skinks were on the run from being blasted last turn and the my 2 Carnosaur characters were lining themselves up to get into better flank charges.

The Bastilodon's Solar Engine takes out a handful of Witch Elves.
The Bastilodon’s Solar Engine takes out a handful of Witch Elves.

The rest of the game was all downhill for me… Adam used his armies abilities to his advantage and was able to get off key charges against my Saurus units. One battle I lost 13 Saurus Warriors and he only lost 3 Dark Elves. The ability to Always Strike First and then re-roll failed attempts to his was brutal for me but Adam played it right and used it to his advantage. There were a few battles that went an extra round but nothing too great. Malekith was eventually charged by my BSB on Carnosaur and before I ever got the chance to do D3 wounds (from the Carnosaur) he killed him and the BSB was left by himself. It wasn’t long after that that he was killed by Malekith and I lost my ability to re-roll failed leadership tests! My Ripperdactyls were taken out of position early one due to their Frenzy and never once got to attack with their full amount of power. They eventually charged Malektih as well, coupled with the Oldblood Bro’qin Bot’l but Malekith’s dragon was able to kill the Carnosaur again, leaving just the Ripperdactyls and the Oldblood. Although he put up a fight he was eventually taken out due to not having his might Carnosaur to help him fight! The Ripperdactyls were ran off in the end, I took a knee in Turn 5. The Lizardmen were destroyed by the Dark Elves and the Witch King Malekith reigned supreme!

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There were a couple of chances early on that I had to make some great moves but either the dice betrayed me or I got myself out of position. Adam played to the strengths of his army and put himself in some favorable positions. Like I said, the Lizardmen are a severe disadvantage against DE because of the ASF rule and then their ability to re-roll failed To Hit rolls. I believe he was rolling about 85% success rate every time, which makes for a lot of attacks that go through! We’ll see next time when we get together and play again. Austin, Adam, and myself will have some great battles coming up! More to come in the Grudge Match Series…

For now, here’s the standings:

Ro.: 1 – 1 – 0

Adam: 1 – 0 – 0

Austin: 0 – 1 – 0

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Grudge Match Series: Orcs & Goblins vs. Legion of Undead!

iggykoopa

Submitted by Iggy Koopa, February 3, 2015 at 1:33 PM.

My good buddy Austin Murrey and I have recently been discussing the notion of starting up some regularly scheduled battles since both of us are new dads and don’t have near the amount of expendable time that we have had in years past… So we agreed that we’d get in a game every chance that we get, which for now, appears to be early Saturday mornings since the wives and babies would still be napping (hopefully). Between the 2 of us, we have 6 armies so we decided that we would have a weekly grudge match (or as frequently as we can) and we would bring a random army to add to the mystery of what’s to come. That way neither of us can gear our armies to take on something that we know of and would just have to build an “all comers” list, of sorts. The layout of the Grudge Match Series is pretty simple:

– 2,500 point list.

– End Times stuff is legal.

– Rotate locations so that one person isn’t always hauling their stuff.

– Keep track of the outcome.

It’s just something that we’ve talked about and this past Saturday was the first game between us 2. There’s really no bragging rights, nothing to gain from winning, and no real prize for winning… the main idea is to get together and play a game or 2 to stay up to date with the game and engage in some friendly trash talk all while playing the game that we love. The “keeping track” portion is a way of just seeing how we each did so that we can look back on it and see how battles of old played out. As new armies come and go, we’ll put them into the rotation and use this as a primer to get ready for upcoming GTs and other tournaments. In all, it’s just an excuse to play and to get some sense of consistency. So, here’s game 1… and it was my Orcs & Goblins vs. Austin’s Undead Legion.

I must say that I was a little worried taking on the Vampire Counts, especially because Austin decided to give Mannfred Von Carstein a go… If you don’t know, dude is packing a ton of wounds, 9 attacks, and is an absolute beast when it comes to the magic phase, as he can generate up to 12 total dice even if he rolls a 3 on the Winds of Magic (we did the math, it checks out…) I’d never played against an End Times army so I was looking forward to that, even if Mannfred made me a little skeptical. To start things off I won the dice roll to go first so I kicked off the game. Uneventful for a Turn 1 as I even rolled a 3 for the Winds of Magic and failed to roll the only spell that could do anything, The Foot of Gork. Magic phase over. Turn 1 over. Now on to Austin’s army. Here’s a few pics of the first turns:

Getting our armies set up.
Getting our armies set up.
Here's what the battlefield looked like right before the first dice roll.
Here’s what the battlefield looked like right after the first dice roll.

Austin moved his Blood Knights over the his right flank where my Orc Warboss on Wyvern was. I knew that he would probably get charged but I figured he’d be able to take down at least 2 to 3 of them in his final death blows… man, was I wrong. Austin charged my Warboss and made short work of him an didn’t lose a single model. So for now, his right flank was well protected.

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The next few turns we really dug in. I was able to get off a few lucky rolls when it came time to charge my Black Orcs and my Savage Orcs. I needed and 8 and a 9 on both of them and rolled an 8 and an 11, so luck was on my side. Some other highlights were the magic phase and shooting phase. Mannfred was able to get to 12 magic dice at least 2 turns and was able to cast lots of spells. Luckily the ones that I desperately needed to dispel I was able to do so. Curse of Years went off one time as well as a few others with minimal damage to my units, so I was lucky in that regard. In one of my magic phases I was able to cast ‘Ere We go! and Fists of Gork, and that really helped to push things in my favor. The downside was that I miscast and then rolled a 3 on the miscast table!! Luckily, I was able to roll a 6 to see if my Savage Orc Great Shaman got sucked into the warp and so he just lost 1 wound instead of dying outright. The ‘Ere We Go spell allows me to re-roll To Hit rolls in the close combat phase and let me tell you, having that on Savage Orcs is fierce! They get 3 attacks apiece because they are Frenzy and have extra hand weapons… So getting to re-roll failed rolls really helped me out. The Savage Orc Great Shaman also got Fists of Gork, which gives him +3 Strength and +3 attacks, bringing him to 5 Strength 8 attacks. Because of that, I moved him over one turn to take on Mannfred Von Carstein, as he was feeling very confident due to his newly acquired strength and attacks. I was also able to connect with one of my Rock Lobbas on Mannfred and did a total of 5 wounds so when he got into combat I already had him wounded and my Savage Orc Great Shaman was determined to take him down…

The O&G war machines have a good view of Mannfred Von Carstein!
The O&G war machines have a good view of Mannfred Von Carstein!

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With his new blessing my Shaman did indeed take out Mannfred, though it took 2 turns of HtH combat. My Black Orcs took out what was left of the ghouls and then turned around to focus their efforts on the Blood Knights. Austin admitted that he made a mistake early on as he charged his Black Coach into one of my Mangler Squigs… It did some damage and then I was able to kill it off the next turn. He said that thinking about it again he wouldn’t have done that and instead would’ve just magicked the Mangler Squig to death. And this is why we play these games; to get better with armies that we don’t normally get to play and come more aware of what they are packing!

The Rock Lobba crew is about to be dead meat...
The Rock Lobba crew is about to be dead meat…

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In the end, the Orcs and Goblins pulled out a pretty decisive victory. I was able to connect with my Spear Chukka on his remaining 2 Blood Knights and finished them off. That gave me the victory in Turn 6. All in all, Mannfred Von Carstein is an absolute beast and is definitely a force to be reckoned with. His ability to generate so many extra magic dice makes him a nightmare for people that don’t have good magic defense. I was lucky enough to be able to either dispel the big ones or have Austin fail to make the rolls. I had some lucky rolls like keeping my Savage Orc Great Shaman alive as well as getting both of my big units to charge when I needed them to. I think, all in all, Mannfred has some serious staying power and killing him is going to be a lot harder in the future. It was Austin’s first game with this army so he will become more familiar with them the more times he gets to play with them. Next week I’ll look to bring either my Beastmen or my Lizards… against either Wood Elves or Warriors of Chaos. Either way, we’ll make sure to snap a few pics and give you an update on the Grudge Match Series. Hope you enjoyed.

For now, here’s the standings:

Ro.: 1 – 0 – 0

Austin: 0 – 1 – 0